The Nintendo Switch is a fascinating new game console based on a novel and well-executed central idea. There are also many issues that will no doubt be fixed in a future release. Nintendo is trying something new again, and here we should take the plunge next to them.
The Switch is Nintendo's seventh home console, arriving four and a half years after the Wii U landed in late 2012. Every new Nintendo console was developed according to a great new idea – the Wii had this funky motion control, the 3DS had glasses 3D, the Wii U had a large touchscreen in the controller. The great idea of the Switch is that it is not just a home console. It is a portable console that can be connected to a dock and converted into a living room console. It features a touchscreen like any other tablet, as well as two detachable "Joy-Con" controllers that can be used separately for two-player games or combined in a Voltron style to create a fully equipped standard video game controller.
This versatility of the Swiss Army Knife distinguishes the Switch from your iPad, your Wii U or your 3DS. Nintendo believes that in the future, this one device can be split into a two-player Mario Kart device just as easily as it can act as a player's dedicated portable Zelda device. Up to eight switches can be networked in the wild and may be the location of a mobile multiplayer hoedown.
It all sounds very interesting, albeit in theory. A lot of unknowns are known about the switch just a few days before the sale. Many of the most attractive games, from Splatoon 2 to Super Mario Odyssey, won't be available for a while. Even a port of the 2014 Mario Kart 8 of the Wii U will not be released until the end of April.
Note: This review is based on a week spent with a switch provided by Nintendo in advance. They also sent two starting games: The Legend of Zelda: Breath of the Wild and 1-2 Switch. The Switch Day One software update, online services, and eshop are no longer available as of today, and I was unable to play any of the other launch games. Although I can speak largely about a large part of the entire switch experience, this assessment is necessarily incomplete. Expect it to get at least one major update like the switch itself.
Many of the integrated software functions of the Switch are not ready for operation before the start. Some promised features, such as the virtual console and video recording, will be available at an unknown time in the future. And as with any new hardware, it is impossible to say whether the switch will become so popular that karting tournaments in summer barbecues really become a new tradition.
Some of these questions will be resolved in the coming weeks. others remain unanswered for months or even years. What I can tell you without having to guess is that the switch is a beguiling, faulty hardware that cannot be compared to any other game system that I own. It implements its main idea well enough that its shortcomings are alternately forgivable and all the more frustrating. It seems destined to be improved in a hardware revision (maybe the "New Nintendo Switch" in 2019?), And this launch version will likely be remembered as the first generation console that wasn't quite what it should have been could be.
I assume that the switch will make a lot of people happy and a lot of people angry. After all, it's a Nintendo product.
The switch will be released on March 3rd. The base console package, which includes the tablet, controllers, dock, and no games, costs $ 300. This report from Nintendo's recent Switch press conference is still a good resource if you want a full overview of specs, features, and announced games.
In the box: the switch, two Joy-Con (multi-colored or gray), a dock, two Joy-Con caps, a Joy-Con handle, a power supply and an HDMI cable.
The switch is connected to your entertainment center via an HDMI output on the dock, which also has two standard USB ports and an input for the USB-C charger. You cannot connect it to the TV without docking because the handheld has no HDMI output. However, you can charge the handheld directly with the charging cable if you only want to use it as a mobile device. According to Nintendo, the switch can play for 3-6 hours on battery, depending on the game. I was able to play Zelda for about three hours before I had to join.
Setup is fairly simple: just pull out the back of the dock, plug in the cables, and place them near your TV. In handheld mode, perform some quick software setup steps and place the switch in the dock. You should go to the races.
It gets its main idea very right
Here's a feeling you probably know when you play video games: you have a new game you're really looking forward to, but you're about to go on a trip. Maybe a business trip, maybe a family vacation; doesn't matter There is a certain amount of boredom, a reluctance to commit to something you know you just have to put on hold. Sure, you could run a marathon for a few nights, but your upcoming break will be stuck in the back of your mind. You play through the tutorial and reluctantly put the game away until you get back.
Last weekend I was in exactly this situation. I hadn't been able to tear myself away from The Legend of Zelda: Breath of the Wild, the phenomenal and seemingly endless marquee launch game for the Switch. In a few days I would travel to San Francisco to report on the game developer conference. I thought repeatedly: "Oh man, better come to Zelda while I still can!" Then I would remember, wait, I don't have to hurry. I can just take it with me.
On the flight to SF.
The fact that I can lift my switch off the dock and immediately play a handheld version of the same game that I played on my TV is one of the most remarkable things about this device. It is also remarkable how the switch functions as a portable split-screen game console with its own connected controllers. Put it on your aircraft table and you have a portable game system for your next flight. Place it in the back seat and your kids can play together while you focus on the street. Hell, take it on a camping trip and enjoy the irony of ignoring nature in favor of Zelda's rivers and forests. There are many little things the switch should do better, and I'll cover the following. But it does this one basic thing very well.
The Joy-Con are neat, but have some problems
On the sides of the switch are two smaller controllers called Joy-Con, which slide off the tablet screen and can be held separately or combined with a supplied handle and used like a standard Xbox or PlayStation controller.
This is what the Joy-Con looks like:
The plural of Joy-Con is "Joy-Con".
Placed on the side, a Joy-Con becomes a simple controller with a single joystick, four face buttons, a + or – button and two shoulder buttons on the top. The switch is supplied with two snap-on caps for the Joy-Con, which make them slightly larger and make it easier to press the shoulder buttons. You can see a cap on the left Joy-Con in the photo above.
The Joy-Con are a nifty idea, although they don't always work as well as I hoped. For starters, I just didn't find it very comfortable. I think the buttons are oddly placed and the thumb pencils feel small and overly funky. The shoulder buttons are easy to press accidentally, and I almost always press them while I slide the Joy-Con back onto the tablet. The + and – buttons are located high on the controller and are not easy for your thumb to reach. To access the map in Zelda using the – button, I have to stretch my left thumb up with an awkwardness that I wasn't expecting after looking at photos of the controller.
Pro Controller on the left. On the right, the Joy-Con combines on the handle.
I spent several days playing Zelda with the Joy-Con on the controller handle, and although it could be serviced, I never felt comfortable. The shoulder buttons were too easy to hit and the triggers a little too small, the thumb pencils a little too light, the buttons a little too cumbersome. At the end of the week, Nintendo shipped a Switch Pro controller, a standard game controller that is sold separately. Although it offered an immensely better experience, it also underlined the comparative shortcomings of the Joy-Con. They are fine if they are connected to the tablet in handheld mode. They are useful for multiplayer games on the go (more on that in a second). However, for games you play on your TV, they are a lackluster replacement for a standard, full-size game controller.
I also encountered a frustrating issue where the left Joy-Con temporarily lost pursuit and stopped responding to my input. I play Zelda with the two Joy-Con under control, and the left thumb temporarily releases from the game. It could cause Link to run 10 feet before stopping, or occasionally making him stop, even though I pushed the stick to start it moving.
It seemed to be a problem with a body part or other object blocking the Joy-Con's view of the docked console, and I was able to make it go away by moving the switch closer to my seat. But the problem occurred to me and my colleague Jason in the course of the normal game, and I've seen it reported by several other reviewers in the past week. GameXplain created a video in which the problem was narrowed down using the switch controller calibration tool. The results confirm that this is a problem with body parts blocking the Joy-Con from the console's perspective. This shouldn't be a problem for a game controller in 2017, and it's pretty annoying. At the end of last week, a representative from Nintendo informed us that Nintendo was "aware of the reports and investigating", but we are still waiting for a major update.
1-2 Switch will likely be the Switch's less-discussed launch game, though it is actually more convincing for Joy-Con than for Zelda. It's a collection of silly mini-games that are mainly intended for two people. They should be played without looking at the screen. You support the switch screen between the two of you and, as the game repeatedly instructs, look both away from the screen and face each other. Then take part in speed tests with safe cracking, quickdraw shootouts, dance competitions, yoga showdowns (!) And cow milking competitions (!!), which are guided exclusively by audio and the vibrations of your controller.
Every 1-2 switch mini-game starts with a silly demonstration video. In this case, enter safe combinations.
This vibration is a critical part of the experience, and the Joy-Con provides enough detailed vibration feedback to make playing 1-2 Switch much more fun. Thanks to carefully controlled vibration, your Joy-Con transforms from a cup full of cubes into a ticking dial on a secure lock. While some mini-games are more fun than others, they paint together a picture of how Nintendo's designers could use Joy-Con creatively in the future. I'm skeptical that this type of game will actually prevail, but Nintendo has developed the technology to make it possible.
The Joy-Con is also suitable for simpler multiplayer games such as Street Fighter, Mario Kart and Bomberman, with each player holding a controller while sharing a view of the system screen. The Joy-Con are small, but are likely to work well as simplified portable controllers. I could also easily imagine that I would enjoy connecting to a second switch to play against a couple of friends in a four player game, and I suspect it's nice to do this at the dining table rather than at Do dining table grouped around the TV. I haven't been able to test much of how the Switch's local collaboration works, but given the use of the console, I can easily see that this is a selling point.
There is a lot of little trouble
The switch handles the big things well, but the hardware has remarkable flaws.
- The stand on the back of the switch is weak and seems to break off. It supports the screen at a steep angle, unsuitable for many situations, and generally feels unstable. It also serves as a cover for the MicroSD card slot. So if it breaks, your memory card is free.
- Both the Joy-Con handle and the Pro controller don't have a headphone output, so the switch is behind the PS4, Xbox One, and even the Wii U, so you can easily hear headphone audio from your couch using headphones can use the console to play a game on TV.
- The charging port is on the bottom of the switch. This is fine if you hold it. However, this means that you cannot support the screen on a table while charging because the plug is in the way.
- The release buttons that you use to remove the Joy-Con are small and difficult to press without accidentally pressing other buttons.
- The caps that slide over the Joy-Con when you use it separately are strangely difficult to put on and take off.
- The tablet does not have an HDMI output. So if you want to connect the console to a TV in a hotel or your relatives' house, you need to bring the dock with you.
- There is no support for Bluetooth headsets, which feels like an omission in a high-tech tablet device in 2017.
- If you want to use the included power adapter to charge the console on the go, you must open and remove the dock before taking it with you.
- The included HDMI cable is less than 5 inches long, a foot shorter than the 6 inches I imagined as the standard, and too short to use in my entertainment center. Apparently, Nintendo likes to send things with cables that are too short.
- The included Joy-Con handle does not charge the controllers. So if you use the switch for TV games and want to charge the Joy-Con every night, you have to disassemble the handle controller and put the Joy-Con back in the handheld in the dock. It's a cumbersome process, and your only alternative is to buy a pro controller or spend $ 30 on an almost identical "charging handle" with a USB input.
- The console appears to drain some of the battery, even when it's docked. I put it in the dock 100% charged, play for a while and when I take it out, it charges 88%. My colleague Jason and several others I spoke to reported the same thing. It never goes below 88% and I don't think the battery in the dock can go dead. Still strange and a bit annoying.
Each of these things is not a big deal in itself, although it will be a bigger deal for some people than for others. Even when taken together, they don't undermine how much I like the switch for what it does well. But they're all notable shortcomings, and I can't get rid of the feeling that many of them will be fixed when Nintendo launches a new Switch model in a few years. It's always the same with new, ambitious technology. This type of defect may be an inevitable tax for early adopters, but it is still a tax.
I really like how it takes screenshots?
I realize that I have just listed a lot of handles. So I like one thing very much: The screenshot button. Nintendo followed Sony's example and added a special screenshot button to the switch. It's responsive and easy to reach on the left. Joy-Con; The screen notification is even displayed much faster than on the PS4.
You have to imagine the satisfactory "click" sound that is playing.
It makes a nice sound effect and it's easy to scroll through your saved screenshots. In the future, it will be possible to upload your screenshots directly from the console to social media and apparently even record videos, but at the moment it is only nice that the function is integrated. I love being able to take screenshots while playing and I'm glad that Nintendo took them.
The hidden costs
Three hundred dollars will bring you a box with a switch, but if you want to get the best experience you have to cough up a lot more. Let's add up the hidden costs.
First and foremost, you need some games because the switch does not include any software that comes with it. Zelda will be a natural choice for many, and that will cost $ 60. Let's say this is the only game you get.
The switch has 32 GB of built-in storage space that will fill up extremely quickly. Thankfully, physical games on carts are not installed on the hard drive. However, if you want to download more than a few games from the Eshop, you need a microSD card. (In fact, there is already at least one game that is so big that it won't even fit in the Switch's built-in memory.) 256GB cards cost more than $ 100. So let's say you get a 128 GB card for $ 40.
I also strongly recommend purchasing a Switch Pro controller that costs $ 70. Not only does it not suffer from the Joy-Con tracking problems I encountered, it is also more convenient and easier to use than the Joy-Con mounted on the handle. The Pro Controller also makes it much easier to use the switch for seamless "switching". You put the console in the dock, take the controller and play. If you want to take it with you on the go, pop it out and you're good to go. Without a Pro controller, you will have to disassemble and reinstall the controllers every time you switch from TV to mobile phone, and whenever you want to charge the Joy-Con. It considerably slows down an otherwise pleasantly biting process.
The only carrier bag that is guaranteed to keep the Switch warm when camping.
You'll also need a carry case if you want to take the switch with you anywhere. You could opt for my colleague Stephen's wool sock method, but that won't make the switch so secure, and the system definitely feels quite fragile. There are already a lot of third party options out there, but let's stay first and choose the Nintendo Carrying Case, which doubles as a stand and comes with a screen protector. It costs $ 20.
Finally, there is the question of power. I mentioned how painful it is to unplug the AC adapter to take it with you when you travel. Therefore, most people want to buy a separate USB-C wall adapter to charge the handheld on the go. I found a Motorola 5V 3.4A charger that does the trick. Note that you cannot charge and play at the same time if you only use a USB-A to USB-C cable that is connected to, for example, an iPhone wall adapter. This will slowly charge the switch when it is turned off. In my experience, however, it doesn't provide enough juice to be charged while playing. You need a dedicated adapter that can consume a lot of power if you want to charge and play at the same time. The adapter that I got cost me $ 15.
There are other accessories you could buy, but let's lock it there for now. These are things worth around $ 200, of which I wouldn't call any extravagance, even the pro controller. The actual cost of the switch is $ 500 and you only have one game. (A really good game, but still.)
Speaking of game …
It's a damn good start game
Most new video game consoles come along with some start-up games on a budget. These games rarely make a lasting impression. (Anyone who is in the mood for Ryse: Son of Rome or a new Super Mario Bros.? Do you want to play a little crack?) With the Switch, Nintendo is opposing this convention and is using its offerings for the Super Mario 64-controlled Nintendo 64 -Start back an unusually small grid that is dominated by a spectacular game.
This game is The Legend of Zelda: Breath of the Wild and it's insane. I leave the actual review to my colleague Jason, who has finished the game and will do his full review tomorrow. Suffice it to say that this latest Zelda is an amazing demonstration of what Nintendo's best creative minds are capable of. Sometimes I had to deliberately separate my admiration for the game from my more complicated feelings about the system I play it on.
Breath of the Wild, which also comes out for the Wii U, doesn't use most of the Switch's unique features. There is no local multiplayer mode and you don't have to remove the Joy-Con. It has motion controls, but they're nothing special. However, my 30 hours with the game highlighted a few things about the switch.
For starters, it is a slight shock for the system to play a console game of this size and depth on the go. I know some tablets and portable PC gaming devices have offered similarly uncompromising portable games in recent years, but since the Switch is actually the same console that I connect to my TV, it feels subtly different. I played Breath of the Wild in the back of a taxi while waiting for the doctor and on an airplane. I also played while lying in bed or on the couch.
I've always drawn a line between the games I play at home and the games I play on the go, and the switch blurs that line in a welcome way. Because Breath of the Wild is so massive and fascinating, it has helped me to reinforce how much I enjoy throwing the switch out of the dock and continuing where I left off. I want to play this game on the go and now I can.
In this game you have to watch out for lightning. You'll see.
Breath of the Wild looks noticeably worse when connected to the dock and works noticeably worse than in handheld mode. This may be a worrying indicator of how the Switch's graphics processing hardware is performing over time. When I play on TV, I notice frequent drops below the game's 30 fps frame rate, sometimes to the point that it really distracts and makes playing difficult. Every time I run, zoom in, or move quickly through the rain in Hyrule in the shade of a tree in Hyrule, it feels like things are falling in at least 20 to 25 fps.
When I take the console out of the dock and play in tablet mode, everything runs smoother immediately. The frame rate is solid in the same places (with a few exceptions) and the overall picture is sharper. The inequality is likely because the switch runs in handheld mode with a resolution of 720p and achieves a more demanding higher resolution when connected to the TV (1080p in general, 900p in the case of Zelda).
Breath of the Wild is a massive open world adventure with numerous complicated simulations that run on top of each other. It is the most technically ambitious Nintendo game I have ever played. I understand why it would be a challenge to get it to run smoothly, but it's still a shame that when it is played on a TV, it suffers. In addition, it is worrying that Nintendo's own developers have not managed to get their game with the highest bills on TV and handheld mode working equally well. Hopefully this is less of a concern as people who develop switch games become more familiar with the hardware. It's not a comforting start.
Overall, however, it was a pleasure to play Breath of the Wild on the switch. The game is also available on the Wii U. Although we haven't tried this version yet, people should consider this as a reason to jump into the switch when weighing it up.
… and some other less exciting start games
Zelda will dominate the switch discourse, but new switch owners will also have a handful of other admittedly less exciting games to choose from. Some of the games we've already written about can already be played on other systems, including the beautiful, if somewhat uninspired, JRPG I Am Setsuna and the fantastic side-scrolling throwback Shovel Knight. There is also a new Just Dance game and a new Bomberman, the latter of which should be a good showcase for mobile multiplayer. I haven't tried the new switch-only co-op game Snipperclips, though I've heard good things and look forward to playing it.
The only non-Zelda Switch launch game I've played is Nintendo's 1-2 Switch, the weird local multiplayer game I described earlier. I like it enough to want to break it out when I'm at a friend's house, although I feel the novelty will wear off soon. It's a great demonstration of some of the Switch's more distinctive features, but it really seems like it should have been bundled with the console instead of being sold separately for $ 50.
The upcoming port of Mario Kart 8 will have some new characters, including Splatoon's Squid Girl. I suspect this won't really mitigate the blow of having to buy it for the second time in three years.
The Switch has a couple of promising games on the horizon for 2017 that should keep people busy waiting for Nintendo to stop spinning and announcing a new Metroid. April's Mario Kart 8 Deluxe will likely be a must-buy for anyone looking to play games on the go, although as always it is annoying that Nintendo is asking us to re-buy a game that many of us bought a few years ago. This summer's Splatoon 2 will undoubtedly be a good time, and winter's Super Mario Odyssey looks like an explosion. In the coming months, there will also be a variety of ported indie and third-party games on Switch, including Bethesda's 2011 role-playing game Skyrim in the fall and a healthy collection of good indie games like Stardew Valley, Thumper, Overcooked, Runner3 and The Binding of Isaac at various points throughout the year.
All of this means that 2017 will not be a wasteland for new Switch users, but the fact remains that there are few exciting Switch-Only games, mostly from Nintendo. Most of the Switch's third-party software consists of games that have been playable on other systems for years. As with any new hardware start, expect a fallow period after the initial glow has subsided. Even a game as big as Breath of the Wild can only carry a new console without help.
There are a lot we don't know yet
The switch will be out in a few days and my colleagues and I have been using it for a week, but there is still a lot we don't know. That is likely to change in the coming days and I will update this review as it does. At the moment, here are some things we don't yet know about the Nintendo Switch:
This is how it works with your Nintendo Account, Eshop and game purchases. Not only have we not tested how the switch works with our Nintendo accounts, Nintendo itself has also remained characteristically tight above it. We still don't know how buying games will work and whether Nintendo will finally introduce a unified account system for all of your purchases. We don't know what the eshop will look like or how it will work.
Much about Nintendo's new paid online service, network and multiplayer. Nintendo hat angekündigt, dass es einen neuen kostenpflichtigen Onlinedienst geben wird, von dem wir annehmen können, dass er ähnlich wie das PlayStation Network und Xbox Live funktioniert. Sie haben gesagt, dass wir unsere Telefone für den Chat verwenden müssen. Es ist also fair anzunehmen, dass dafür eine Art Smartphone-App erforderlich ist. Aber wir wissen nichts Festes darüber, noch wissen wir, wie man Freunde hinzufügt, Gruppen bildet, feiert, Nachrichten sendet oder was, wenn irgendeine Art von sozialem Netzwerk das Miiverse ersetzen könnte.
Oben: Ein Screenshot von Earthbound, einem klassischen Spiel, das ich bereits für Wii U und 3DS besitze und das Nintendo mich mit ziemlicher Sicherheit auffordern wird, es noch einmal bei Switch zu kaufen. Vielleicht spiele ich es diesmal tatsächlich.
Alles über die virtuelle Konsole. Der Switch könnte ein Killergerät sein, wenn Nintendo die virtuelle Konsole richtig macht. Man kann sich leicht eine Welt vorstellen, in der wir eine Vielzahl alter NES-, SNES-, N64-, Gamecube-, Wii- und sogar Wii U-Spiele zu Hause oder unterwegs auf einem einzigen System spielen können. Zur Hölle, vielleicht auch einige Game Boy Advance. Leider hat Nintendo keine Ankündigungen darüber gemacht, wie die virtuelle Konsole auf dem Switch funktionieren wird. Sie hat lediglich mitgeteilt, dass sie beim Start nicht verfügbar sein wird. Wir sind uns nicht einmal sicher, welche dieser Maschinen es emulieren kann. Es ist möglich, dass Nintendo die Switch Virtual Console komplett verpfuscht und sie möglicherweise aus dem Park wirft. Ersteres scheint angesichts ihrer Geschichte wahrscheinlicher. Im Moment wissen wir es einfach nicht.
Alles über Nicht-Gaming-Apps. Man kann davon ausgehen, dass der Switch irgendwann Apps für beliebte Video-Streaming-Dienste wie Netflix, Amazon und Hulu erhält. Diese Apps werden jedoch beim Start nicht verfügbar sein, und wir wissen nicht, wann sie verfügbar sind. Nintendo teilte uns kürzlich mit, dass die Unterstützung für Videodienste "für ein zukünftiges Update in Betracht gezogen wird". Dies ist vorerst nur ein Spielgerät, und es ist nicht klar, wann sich dies ändern wird.
Was wird in dem ersten Software-Update sein. Der Switch, den ich derzeit verwende, erfordert ein Software-Update am ersten Tag, um vieles zu tun. Zum Zeitpunkt dieser Überprüfung konnte mein Switch keine Verbindung zu den Servern von Nintendo herstellen oder das Update herunterladen. Das Update kann jederzeit online gehen und sollte vor dem 3. verfügbar sein. Derzeit kann sich mein Switch nicht mit anderen Switches vernetzen, er kann nicht zur Herstellung eines Mii verwendet werden, er kann nicht auf den Eshop zugreifen und er kann nicht einmal eine microSD-Karte aktivieren. Obwohl wir wissen, dass das Update diese Funktionen hinzufügen wird, hat Nintendo nicht gesagt, was es sonst noch tun wird. Wir müssen es herunterladen, wenn es live geht, bevor wir Sie informieren können.
Das Übliche, was wir über eine neue Konsole nicht wissen. Einige dieser Unbekannten sind für einen Konsolenstart ungewöhnlich, aber es gibt auch Dinge, die wir über den Switch nicht wissen und die gewöhnlicher sind. Wir wissen nicht, ob es sich gut genug verkaufen wird, um Entwickler dazu zu verleiten, Spiele dafür zu entwickeln. Wir wissen nicht, ob es populär genug wird, um sich als lokales Social-Gaming-Phänomen durchzusetzen, oder ob wir bei Spieleveranstaltungen wie PAX und E3 überall Schalter sehen werden. Wir kennen nicht alle Spiele, die dieses Jahr herauskommen. Möglicherweise warten ein oder zwei versteckte Juwelen darauf, uns zu überraschen. Und natürlich wissen wir nicht, ob die angekündigten Switch-Spiele tatsächlich gut sind.
Der Nintendo Switch ist eine experimentelle Spielekonsole eines Unternehmens mit einer langen Geschichte in der Herstellung experimenteller Spielekonsolen. Ob es als einer der Erfolge oder Misserfolge von Nintendo untergehen wird, bleibt abzuwarten.
Gesamtbild: Ich benutze den Switch grundsätzlich gerne. Es erreicht sein zentrales Ziel bewundernswert und hat mich bereits dazu gebracht, anders darüber nachzudenken als meine anderen Spielekonsolen. Es hat auch eine Reihe von irritierenden Mängeln und versteckten Kosten, und es gibt so viele Dinge, die Nintendo noch nicht erklärt hat.
Jede neue Spielehardware wird durch die Spiele definiert, die sie spielen kann, und hier gilt die Switch-Bucks-Konvention. Es gibt ein einziges sensationelles Startspiel, das jedoch auch auf der Wii U gespielt werden kann, die Sie möglicherweise bereits besitzen. The rest of its launch lineup is nowhere near as compelling, but the fact remains that playing this Zelda on the Switch has been one of the finest gaming experiences I’ve had in years. I suspect that, Wii U version or no, Breath of the Wild will entice a lot of people to buy a Switch. I couldn’t fault them for doing so.
My recommendation is still to wait. Of course, if you’re excited as hell about the Switch and know that you want one, go for it. But if you’re on the fence, I say hold off. Wait and see if Nintendo addresses some of the hardware issues people have reported. Bide your time and let them release more games. In six months we’ll know a lot more about how this unusual new console works, and there’ll be a lot more things to play on it. Nintendo has made another bold gamble, and only time will tell if it’ll pay off.