Medal of Honor Single Participant Graphics & CPU Efficiency

It's hard to believe that three years have passed since Medal of Honor: Airborne was released for the PC, and even harder to accept that the original MoH: Allied Assault debuted back in 2002. I'm sure fans of the show have been waiting a long time for this moment, but personally, despite the number of entries in the MoH franchise over the years, Airborne was admittedly the first one I played extensively. Don't get me wrong, it's not that previous games on the series were bad, they just couldn't impress me with what I could see on the surface and as a result, I quickly passed over them.

That wasn't the case with MoH: Airborne, which I only used for benchmarking purposes, but then I found it difficult to withdraw from the game. I can't remember the last time I was motivated enough to play a single player campaign from start to finish. When I heard about the 2010 version of Medal of Honor, I immediately looked into pre-ordering the game.

This latest edition was developed by EAs Danger Close and DICE and is simply called the "Medal of Honor". The MoH is set to restart in both single and multiplayer modes during the ongoing war in Afghanistan. In this article, we will focus on single player performance. Medal of Honor is unique in that it uses two different graphics engines for single player and multiplayer modes. All of the performance tests we do show that you are only playing the output in single player mode.

Single players use a heavily modified Unreal Engine 3, while the multiplayer segment was created with DICE's Frostbite. Frostbite was also used in Battlefield: Bad Company 2, which we looked at earlier this year, and we suspect the hardware requirements will be very similar. However, Unreal Engine 3 is much older and probably not as sophisticated. Hence, it will be interesting to see how Medal of Honor performs.

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