Human Revolution Graphics Efficiency Check

For those unfamiliar with the Deus Ex franchise, it dates back to 2000 when hyped developer Ion Storm created a System Shock-inspired action game that combined gameplay elements from first-person shooters and role-playing games.

Deus Ex immediately became known and respected, selling over 1 million copies worldwide. Given the game's success, the title was later ported to the PS2 and Mac OS platforms. A sequel titled Deus Ex: Invisible War was released in 2003. The second episode, however, was criticized as a shabby version of the original. Regardless, it again sold over 1 million copies, making it difficult to deny the franchise's success, which was one of the few big wins for Ion Storm before the studio closed.

After many years of waiting, the third edition of the Deus Ex series has finally arrived. Deus Ex: Human Revolution is a sequel to the original game now developed by Eidos Montreal. As in previous titles, Human Revolution incorporates elements of first-person shooters and role-playing games, and to the delight of gamers, the game appears to be just as good as its predecessors.

In other good news, we might very well have a new game that can take full advantage of the power and features of today's high-end graphics cards. Such games have become increasingly rare, and with the exception of a few games, most of the games we performed performance tests on this year were shameful console ports that struggled to get the most out of a tablet.

Games like Duke Nukem Forever and Crysis 2 have been massive disappointments, while the only game that has really impressed us lately was The Witcher 2: Assassins of Kings and that particular title was PC exclusive.

<iframe allowfullscreen = "" frameborder = "0" height = "337" src = "" width = "600" load = "lazy" srcdoc = "


What does Deus Ex: Human Revolution have to offer hardcore gamers? The game is said to fully implement DirectX 11 as well as other innovative features like FXAA, MLAA, HD3D and full support for AMD Eyefinity technology with multiple monitors (up to six monitors).

The DX11 support causes a tessellation, which according to the developer was mainly used to improve the character silhouettes. Other DX11 functions used include DirectCompute-enhanced depth of field, blurs, and shader and screen space ambient occlusion.

The developer also claimed to have significantly rewritten the game engine to take advantage of multi-core processors. Eidos announced that a dual-core setup can increase performance by up to 70%. As usual, we'll look at how the game works on a range of GPUs and how it handles dual, quad, and hexa-core processors.

Leave a Reply

Your email address will not be published. Required fields are marked *