Far Cry Three Efficiency Take a look at: Graphics & CPU

The original Far Cry was developed exclusively for the PC and sold 730,000 times in the first four months of its release in March 2004. Hailed as one of the best marksmen, it combined an adventurous storyline that followed ex-Army agent Jack Carver's exploits on a mysterious Micronesian Archipelago with exciting sandpit combat and some of the most advanced graphics of the time courtesy of CryEngine.

Despite Far Cry's success, Crytek switched gears to a new IP, Crysis, rather than focusing on a sequel to its previous hit – a decision that was made, at least in part, because the studio found Far Cry's fiction too restrictive. Even so, Ubisoft (Far Crys publisher) had no intention of letting the property get out of hand, and its Montreal outfit released a cross-platform sequel in October 2008.

Far Cry 2 was developed by a different studio and was very different from its predecessor. One of the most notable changes was the use of a heavily modified version of CryEngine called Dunia. The title also included new characters, a fresh environment, a more open world, and new game mechanics. Some players heavily criticized these changes, but Far Cry 2 was still well received and sold well.

After four years since Far Cry 2 arrived, Ubisoft revamped the franchise this holiday season with a third entry more similar to the franchise's 2004 debut. Far Cry 3

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Set on a tropical island, this time somewhere at the crossroads of the Indian and Pacific Oceans, the story is about how you can save your kidnapped friends from the islanders.

The latest version is based on an expanded version of the Dunia engine called Dunia 2, which is said to have new water rendering technology, realistic weather system, advanced AI technology, new animation system, realistic facial expressions, motion detection technology, and global lighting – many of which will be through the introduction of DirectX 11 enabled by the game and can only be experienced on the PC version.

Based on the screenshots we saw before the game was released, we expected it to be very challenging and we at least hope it can take advantage of the latest and greatest graphics cards and processors. If so, it would join some other more recent releases (namely Hitman: Absolution and Medal of Honor: Warfighter) that have also managed to tax our high-end gear. Let's toast some silicon …

Test methodology

We will test 29 DirectX 11 graphics card configurations from AMD and Nvidia. The latest drivers are used, and each card is paired with an Intel Core i7-3960X to remove CPU bottlenecks that could affect high-end GPU results.

We're using Fraps to set the frame rates during 90 seconds of gameplay footage from the third chapter of Far Cry 3, Dr. Earnhardt's Villa, to measure. Our test begins on one of the nearby islands under a radio tower. At the beginning of the test, a nearby patrol vehicle approaches and is taken out with a sniper rifle. Then we walk through thick vegetation to a nearby enemy camp where some enemies are attacked just before the end of the test.

We'll be testing Far Cry 3 at three popular desktop display resolutions: 1680 x 1050, 1920 x 1200, and 2560 x 1600 in DX11 mode. For the ultra quality test, we use the & # 39; overall quality & # 39; in the video quality menu to Ultra while at the same time we set the MSAA level to 4. The high quality test is run with MSAA disabled, with the overall quality setting high.

  • Gigabyte Radeon HD 7970 GHz Edition (3072 MB)
  • Gigabyte Radeon HD 7970 (3072 MB)
  • Gigabyte Radeon HD 7950 (3072 MB)
  • AMD Radeon HD 7870 (2048 MB)
  • AMD Radeon HD 7850 (2048 MB)
  • HIS Radeon HD 7770 (1024 MB)
  • HIS Radeon HD 7750 (1024 MB)
  • HIS Radeon HD 6970 (2048 MB)
  • HIS Radeon HD 6950 (2048 MB)
  • HIS Radeon HD 6870 (1024 MB)
  • HIS Radeon HD 6850 (1024 MB)
  • HIS Radeon HD 6790 (1024 MB)
  • HIS Radeon HD 6770 (1024 MB)
  • HIS Radeon HD 6750 (1024 MB)
  • AMD Radeon HD 5870 (2048 MB)
  • AMD Radeon HD 5830 (1024 MB)
  • Gigabyte GeForce GTX 680 (4096 MB)
  • Gigabyte GeForce GTX 680 (2048 MB)
  • Gigabyte GeForce GTX 670 (2048 MB)
  • Gigabyte GeForce GTX 660 Ti (2048 MB)
  • Gigabyte GeForce GTX 660 (2048 MB)
  • Gigabyte GeForce GTX 650 Ti (2048 MB)
  • Gigabyte GeForce GTX 580 (1536 MB)
  • Gigabyte GeForce GTX 570 (1280 MB)
  • Gigabyte GeForce GTX 560 Ti (1024 MB)
  • Gigabyte GeForce GTX 560 (1024 MB)
  • Nvidia GeForce GTX 480 (1536 MB)
  • Gigabyte GeForce GTX 460 (1024 MB)
  • Gigabyte GeForce GTX 550 Ti (1024 MB)
  • Intel Core i7-3960X Extreme Edition (3.30 GHz)
  • x4 4 GB G.Skill DDR3-1600 (CAS 8-8-8-20)
  • Gigabyte G1 Assassin2 (Intel X79)
  • OCZ ZX series 1250w
  • Crucial m4 512 GB (SATA 6 Gbit / s)
  • Microsoft Windows 7 SP1 64-bit
  • Nvidia Forceware 310.70
  • AMD Catalyst 12.11 (Beta 11 CAP 2)

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