Civilization V GPU & CPU Efficiency

The fifth installment in Firaxis' popular turn-based strategy series was released last Friday, September 24th. We decided to greet the title with a series of tests. Sid Meier's Civilization V was published by 2K Games and is a classic example of what many like to call a "4X" game as players manage an empire in which they "explore, expand, exploit and exterminate".

4X games are known for their complex gameplay, with an emphasis on economic and technological development, as well as a number of non-militaristic avenues of domination. Games can take a long time to complete as the amount of micromanagement required to maintain an empire increases as it grows. These mechanics often lead people to criticize the genre, and several games have tried to address those concerns by restricting micromanagement.

Unfortunately, turn-based strategy games are not our thing, so we avoid commenting on the gameplay and instead focus on the game's performance using different GPUs and CPUs. Before we dive into the benchmark results, we'll at least provide some brief background on what Civilization is all about and what's new in the franchise's latest entry.

In Civilization V, players develop a settlement from prehistoric to futuristic times on a procedurally created map, achieving various victory conditions through research, diplomacy, expansion, economic growth, and conquest by government and military. It is based on an entirely new game engine with hexagonal tiles instead of the square tiles used in previous iterations. Many items in Civilization IV and its expansion packs have been removed or changed, such as: B. Religion and espionage.

The combat system has been revised. Military units can no longer be stacked and cities can defend themselves by shooting directly at enemies nearby. In addition, maps contain computer-controlled city-states as non-player characters available for trade, diplomacy, and conquest. The boundaries of a region are also expanding more realistically, favoring more productive terrain, and the concept of roads has changed.

So far, Civilization V has received positive reviews. Gametrailers.com gave it a 9.4 out of 10, while G4TV gave the title a 5 out of 5 rating, calling it "awesome turn-based strategy game". IGN gave it an "Outstanding 9.0" and said it was "the first PC civilization worth almost every human's time". However, many reviewers complain that the AI ​​is overly aggressive and suffers from poor diplomatic skills.

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