With roots stretching back more than a decade and enough fans to warrant new content every year, Battlefield is one of the few franchises that doesn't need an introduction here. Even if you hate EA's modern day military madness, you can usually expect Battlefield's graphics to raise the bar. This year's version is no different, of course, as it was created using an updated version of the Frostbite engine.
Frostbite 3 enables more realistic environments with higher resolution textures and particle effects. Part of this includes a "networked" water system that ensures that all players in a game see the same wave at the same time. Aside from the networking voodoo that goes on behind the scenes, the waves of Battlefield 4 are an incredible spectacle. Small ship water fights are exciting as your view can be blocked by passing waves.
DICE also says it revamped the engine's tessellation support to allow for more realism, including improved destruction. In short, watching HD YouTube videos doesn't do justice to the beauty of the BF4 graphics, which are possibly the best we've seen. Regardless, there is no doubt that Frostbite 3 is on the cutting edge of engines and it is more obvious than ever that the next generation is here …
As usual, this article is all about testing PC hardware performance, especially in the graphics area at different resolutions and settings, to give you an idea of what to expect with your own hardware, or when you are looking for a new GPU , here is a guide to what to buy based on the games you enjoy playing most.
You can find an overview of the gameplay of Battlefield 4 here.
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We tested the single player portion of the game to get consistent results – something we just can't do with others. It would take us a ton of gamers to simulate a multiplayer environment for the benchmark, and they would all have to perform the exact same actions hundreds of times. We could have tested a multiplayer map ourselves, but that would probably have been less demanding than single player.
We have settled on the start of the fourth mission (titled "Singapore") which begins on the US ship Valkyrie as the team walks to an inflatable rib where they have a short discussion and then step in before it descends become. Although the test takes place in the Valkyrie's starting bay, the scene seems to be consuming a lot of GPU and CPU power. DoF (Depth of Field) is often used here. Maybe that's what the GPU is taxing.