Today we're introducing you to a first test of the new GeForce GTX 1650 Super, and it seems that we're doing this against Nvidia's wishes. In an enigmatic decision, they decided to prevent the reviewers from having drivers before the release, and did not announce any prices. It is not the first time that Nvidia has used this type of tactic, the last time with the original GTX 1650 in April, which scored 60 out of 100, is not good. On the other hand, the GTX 1650 Super is worth your money. So keep reading.
Instead of waiting for Nvidia's word about the drivers, we used the WHQL driver 441.20 and were able to adapt it to the 1650 Super with a little tinkering. The final version will be no different, it just contains the correct information for identification and installation with the 1650 Super. Although we are not using the official driver, we are confident that the performance you see here is correct.
Let's talk about the GTX 1650 Super …
The updated GPU contains 1280 CUDA cores, 80 texture units and 32 ROPs. It is clocked at 1530 MHz for the base with a boost clock of 1725 MHz, although this will vary somewhat depending on the brand and model. We have GDDR6 memory with 12 Gbit / s on board, although only 4 GB of it is available via a 128 bit wide memory bus with 192 GB / s memory bandwidth.
The GTX 1650 Super is based on the TU116 die, the full part number is TU116-250, and this is the same physical die used by the GTX 1660, 1660 Super and 1660 Ti, but of course parts of the die are disabled. While all 48 ROPs are activated for the parts just mentioned and receive the entire 192-bit wide memory bus, the 1650 Super is limited to a 128-bit memory bus with only 32 ROPs.
This means that the new Super version contains 43% more cores and texture units compared to the base model 1650, but the same number of ROPs. The Super still has 50% more memory bandwidth as it receives 12 Gbps GDDR6 memory, while the original 1650 has 4 GB 8 Gbps GDDR5 memory. In short, the 1650 super upgrades include 43% more cores and 50% more bandwidth. This seems like a lot for a ~ 7% price increase, but we'll discuss pricing at the end of the article.
We have the MSI GTX 1650 Super Gaming X graphics card for testing. It looks good, but it's also pretty simple, what you can expect in this price range. After unpacking, the GPU reached a maximum of only 62 degrees in a room at 21 ° C, and even better, the fans turned at only 1000 rpm, making the Gaming X practically silent. Under these conditions, the GPU achieved an average clock speed of 1870 MHz.
By manually overclocking the Gaming X, the operating frequency is increased to 2030 MHz, while the memory transfer rate has been increased from 12 Gbit / s to 14.5 Gbit / s, which corresponds to an increase of ~ 9% for the core clock and 21% for the memory . This also raised the operating temperature by a single degree and increased the fan speed by 150 rpm, so that the card remained cool and quiet.
Our test system is the same one we use for most GPU tests, a Core i9-9900K with 5 GHz and 16 GB DDR4-3400 memory. We have to watch 17 games, all tested at 1080p. So let's get to the results.
First of all we have Shadow of the Tomb Raider and here the 1650 Super achieved an average of 60 fps and was on the same level as the RX 580 and before the GTX 1060. This also made it 30% faster than the Vanilla 1650. This is a huge performance boost and it means that you don't have to decrease the quality settings in this title.
If we move to Just Cause 4, we see that the new 1650 Super delivers 35% more frames than the original version and is placed between the RX 580 and 590. This also means that it was only 5% slower than the GTX 1660.
Next we have Resident Evil 2 and the 1650 Super had no problem delivering smooth playable performance at an average of 83 fps. It was 33% faster than the standard 1650 and 6% faster than the RX 570, although this time it was 12% slower than the GTX 1660.
Even when the render scale was set to 100%, the 1650 Super had no problem struggling through Rainbow Six Siege to deliver an average of 108 fps. It was 35% faster than the 1650 and impressively 10% faster than the RX 580. In fact, it displaced the RX 590.
This time we see a massive 39% performance improvement when we switch from 1650 to 1650 Super. As a result, the average frame rate rose from only 51 fps to 71 fps. For a fairly small price difference, the 1650 Super offers a much better gaming experience in this title.
While the GTX 1650 in Far Cry New Dawn with 1080p with an average of only 57 fps and 1% lows below 40 fps had problems, the 1650 Super has no such problem: it pumps out an average of almost 80 fps and is therefore 37% faster. The 1% low performance was also much better and never dropped below 60 fps.
Next up is The Division 2 and here the 1650 Super only averages 57 fps, which equates it to the RX 570 and just a few frames less than the GTX 1060 series. Still, it was still 36% faster than the standard 1650, although it also outperformed the GTX 1660 by 17%, which is still decent performance at 1080p overall.
This time we find that the 1650 Super is only 27% faster than the Vanilla 1650, and while this is still a pretty big margin, it's the smallest margin we've seen so far. Nevertheless, the super version in our test exceeded the 60 fps limit, which meant that it was a few frames faster than the RX 580, so a solid result.
We are back to strong performance improvements, this time testing with Prey. Here the 1650 Super was 38% faster than the standard 1650 and pumped out an average of 109 fps. It was within a few frames of the RX 580 and 13% slower than the GTX 1660.
The performance in Star Wars Battlefront II is very impressive. The 1650 Super is not only 41% faster than the GTX 1650, but also 11% faster than the RX 590 and only 7% slower than the GTX 1660, which is an outstanding result here.
The affordable Radeon GPUs surprisingly still have an edge in Project Cars 2. Here, the 1650 Super only averaged 51 fps, which was slower than even the RX 570, despite a 38% increase in performance over the standard 1650.
Monster Hunter: World sees that the 1650 Super offers a 38% increase in performance over the standard 1650, where the average frame rate has increased from 40 fps to 55 fps. This is also a significant improvement that you will surely notice.
For Honor, the 1650 Super increases the average frame rate from 62 fps at 1650 to 79 fps, which is a decent performance increase of 27%. This also meant that the 1650 Super was a few frames slower than the RX 570 and only a few frames slower than the RX 580.
The results of Witcher 3 Wild Hunt are interesting. The 1650 Super is 37% faster than the standard 1650, which is pretty standard from what we've seen so far. However, it is also able to achieve the performance of the standard GTX 1660 in this title, and we haven't really seen that in the other games we've tested.
Although the 1650 Super only matched the Radeon RX 570 in Sniper Elite 4, it was still a whopping 43% faster than the standard 1650 and achieved an average frame rate of 63 fps to 90 fps.
The performance in Kingdom Come Deliverance isn't amazing at 1080p, although it's certainly not bad compared to the competition. Here the 1650 Super in the RX 580 was only a few frames lower and 9% slower than the GTX 1660.
Lastly, we have Shadow of War and as with The Witcher 3 Wild Hunt we see that the 1650 Super can keep up with the GTX 1660. Oddly enough, it was only 13% faster than the Vanilla GTX 1650 and that's the smallest margin we've seen in this test, so some very unexpected margins in this game.
When you consider that the GTX 1650 Super was often 30 to 40% faster than the Standard 1650, a 20% increase in overall consumption is very good. It also consumed 16% less power than the GTX 1660 and a whopping 26% less than the RX 580, making the 1650 Super excellent in terms of efficiency.
A quick look at overclocking performance, a maximum gaming X was increased by 10% in Battlefield V, which brought us to an average of 78 fps, which made the 1650 Super a little faster than the RX 580.
The performance in Rainbow Six Siege was increased by 7%, which allowed the 1650 Super to keep up with the GTX 1070. Pretty amazing stuff for a graphics card under $ 200.
We also see a healthy 13% increase in performance in Shadow of the Tomb Raider. Here the overclocked 1650 Super spat out an average of 68 fps and was 11% slower than the standard GTX 1660.
The 1650 Super looked great in all of these games, but for a really good idea of how it stacks, let's look at the average frame rates of all 17 games tested at 1080p.
On average, the GTX 1650 Super is comparable to the Radeon RX 580 because they are separated by a single frame. A story similar to the older GTX 1060 6GB: The 1650 Super is ~ 2 fps faster, which results in essentially the same performance on average.
Starting from the original 1650, we expect an average performance increase of 38%, while the 1650 Super was only 9% slower than the GTX 1660 and 17% slower than the 1660 Super. All in all, the 1650 Super seems to be in a good place, but let's see how it stacks in terms of cost per frame …
First of all, please note that Nvidia, in its infinite wisdom, has not only held back drivers before the launch, but has not announced any final prices. We did not know the exact MSRP, but made a pretty good guess based on the information we had. The MSI Gaming X model used for testing in this test costs $ 180. The RRP of the Vanilla GTX 1650 Super cards is ~ $ 160 or just $ 10 more than the original. Based on this data, here is our chart for the cost per frame.
It looks like Nvidia has finally managed to take out the RX 580, undercut it and deliver better value. This makes the new GTX 1650 Super the cheapest graphics card. While the RX 570 is still very competitive at $ 130, we think the 1650 Super is a better product for the additional $ 30, uses less power, and therefore most models run cooler and quieter.
Even at $ 170, the GTX 1650 Super is still cheaper than the RX 580 or RX 590, and given its efficiency, it's worth paying a $ 10 to $ 20 premium. Nvidia seems to have hit the park with this one.
We go back to early 2019 and understand why Nvidia wanted to delay information on the original GTX 1650 reviews. It was a senseless product. Half of the models had PCIe power connectors, making them completely pointless, and the other half are full-height cards. At $ 150, the GTX 1650 was never a good buy and was never competitive against the Radeon RX 570.
This actually seems like a really good, really competitive product. But hey, apparently Nvidia doesn't want you to know about it.
Using the same logic with the GTX 1650 Super does not add up. This actually seems like a really good, really competitive product. But hey, it seems that Nvidia doesn't want you to know about it, although it is arguably the most interesting product that Nvidia has nicknamed "Super" this year.
With the upcoming Radeon RX 5500 version, we would have expected Nvidia to make as much noise as possible with this product. We estimate that Radeon's budget is only a few weeks away. Could this mean that the 1650 Super's dominance over the entry-level segment will be short-lived? We'll know soon enough.
You can count on us to resume this fight when the time comes. Until then, this MSI Gaming X version of the GTX 1650 Super looks great, runs cool, quiet, and offers a little overclocking scope. Overall, the GeForce GTX 1650 Super appears to deliver on all fronts for less than $ 200.
- GeForce GTX 1650 Super on Amazon
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