The 2015 Mortal Kombat X marked the beginning of an evolutionary turn for the famous fighting game series from Netherrealm Studios, which offers fresh new characters, a compelling story and the opportunity to choose different fighting styles for each fighter. Mortal Kombat 11 continues this evolution, but not every aspect of the game is moving in the right direction.
Although Mortal Kombat 11 picks up on the entire 27-year history of the series, it is the second sequel to Retether / Reboot 2011 by Netherrealm Studios that was simply titled Mortal Kombat. The 2011 release brought Mortal Kombat back to its roots. It eliminated the awkward 3D battles that the series had become and replaced them with stylish, effective battles along a 2D plane. It has also reversed the series' plot and retold the events of the first three Mortal Kombat games with a more satisfying and cinematic narrative.
Mortal Kombat X was picked up 25 years later and introduced new characters such as Cassie Cage, the daughter of Johnny Cage and Sonya Blade, and Jacqui Briggs, the daughter of cybernetic Special Forces member Jax. Older, smarter versions of classic characters that fought side by side with the next generation made for an exciting plot and helped Mortal Kombat X feel like a brand new direction for the series.
Mortal Kombat 11, which is now available for PC, PlayStation 4, Xbox One and Nintendo Switch, largely builds on the story and game mechanics established in Mortal Kombat X. The story of the game is even more complicated and exciting. The struggles feel more conscious and calculated. While Mortal Kombat X included multiple fighting styles for each character, Mortal Kombat 11 allows players to create their own fighting styles and choose which moves to include. The crypt filled with treasures returns and it … well, the crypt could use some work. We will get there.
Test your power
Netherrealm Studios makes fighting games that hit hard. Between the advancing progress of Mortal Kombat and his sister series, the DC superhero Injustice, Netherrealm's fighting games have exquisitely calculated fights. They have a slower, more methodical combat system than most other fighting games. The players make quick and brutal movements, but the fight moves at a measured pace. There is time to react, time to think about how the opponent might react to a combo or blocked attack. There's time to ponder what is ironic given Mortal Kombat's senseless bloody violence. It's like chess, only the figures kill each other.
Mortal Kombat 11 continues the trend and offers more opportunities to outmaneuver enemies. There are two new meters in the corner of the screen, Defense and Attack. The defense display allows players to perform special escapes, e.g. B. Forward and backward throws. With the attack indicator, players can optimize existing moves and add more damage or additional hits. Managing and using these two new counters can make a big difference in the outcome of a fight. The new Perfect Block mechanics offer players who defend time perfectly a slightly wider counter-attack window, making tapping the block button more attractive than just holding it down.
Also new in Mortal Kombat 11 are fatal blows, cruel, blood-soaked attacks that every character can perform once per round if their health indicator drops below 30 percent. These last desperate moves do a lot of damage, but are easy to block, easy to anticipate, and, since each player can only do them once in a round, are best stored for the clutch's most dodgy moments. They are also ridiculous, since every act of violence includes that would kill every normal person. It's funny to see a character stabbed deep in both eyes and then recover as if nothing had happened. It is part of the charm of the game.
Mortal Kombat 11 offers players many opportunities to test their brutal combat mechanics. Multiplayer-oriented fighters can jump online in leaderboard sets to prepare for the upcoming Kombat League series, which starts a month after the game's release. Players can create private rooms with custom rule sets, play King of the Hill, and even create custom practice games to improve their skills. Local competitors can play against friends as they see fit, including tournaments.
Solo players can play traditional single player modes such as arcade, survival or the endless glove in the Klassic Towers section. Here players can also "What if?" Unlock. Endings to find out what each character could do if he defeated Kronika, the game's new great evil, and gained power over time.
The Towers of Time are a series of rotating themed challenges that offer players various completion rewards, including character outfits, gear, and currency to unlock these things in the game's crypt. At the start, many players, including myself, find some of the Tower of Time challenges ridiculously difficult. Level modifiers such as player-seeking death missiles and gout from extremely harmful fire make completion almost impossible, even if players stack consumable buffs on their fighters.
Fortunately, Netherrealm optimized the difficulty of the Towers of Time after launch. The frequency of dangers that harm players has been reduced, unblockable dangers have been blocked and the health of the enemy has been reduced. In a Kombat Kast stream on Twitch, developers said that an upcoming patch will further reduce the difficulty of the towers.
There is also the story mode, where you can practice having feelings towards regular guests. It’s excellent.
Test your feelings
Netherrealm is one of the best storytelling studios in the fighting game business. They create stories full of emotional beats, changes of action and cinematic showpieces. But if someone had told me ten years ago that a Mortal Kombat game would make me cry, I would have looked at them all strangely.
When a classic character makes a big profit, I cheer. If someone dies outside of normal death, I will cry. I gritted my teeth and shouted "FUCK YEAH!" at least one time.
After the events of Mortal Kombat X, Cassie Cage is promoted to commander of Earth Special Forces (no nepotism by General Sonya "Mom" Blade) and leads a mission to tear down the fortress of Shinnok, the great evil of the previous game. Although the mission is successful, the forces of the earth are hard hit. Then comes Kronika, the goddess of time, who rebuilds Shinnok's destroyed fortress. She has a plan to reset the timeline and let go of Earth's primary protector, Raiden, the god of thunder. With her time-consuming forces, she pulls heroes and villains from the early days of Mortal Kombat to put her plan into action.
Older and younger versions of Mortal Kombat characters that interact with each other are as charming an idea as it sounds. The plot is full of outstanding character moments, which I will not spoil here. I wrote more in-depth and a little more pernicious about story mode earlier this week if you want to know more.
The only downside is that the story follows the same one or two characters per chapter formula as the previous installments. As the 12 chapters of the story unfold, players need to be saddled with a character they don't like or can't play. Fortunately, Mortal Kombat 11 is a damn good teacher.
Test your learning ability
Mortal Kombat 11's tutorial is the best I've encountered in a fighting game. It covers the basics – attack, block, special moves – as expected. Then it goes even further: Not just super moves and how to carry out complex deaths without having to buy tokens for “light deaths”. I am talking about tearing movements down into their component frames and explaining why one movement could have a slight advantage over another. Like a train that is devastating when it lands, can be an excellent opportunity for punishment if it is blocked.
Mortal Kombat 11 doesn't just list combos. It explains how players can build them themselves and which movements work well together. Character-specific tutorials don't just list moves. They show how the movements are carried out, explain the advantages and disadvantages and suggest how each movement can be expanded into a more complex combination.
When I play the game against computer-controlled fighters as well as against other players, I don't just react. I watch what my opponents are doing and anticipate their reaction to my actions using the knowledge I have gained from the complex tutorial. I still lose a lot, but I don't lose nearly as much as I did in previous games. I was taught well.
Test your character creation skills
An important, welcome addition to Mortal Kombat 11 is the ability to create custom variations of the characters. Players choose a character, choose a costume and assign three modifiable equipment items. My custom jade wears the white and gray "Kamanchaka" skin with the "Daughter of Prince Jobashel" mask, the "Kitana & # 39; s Favor" razors and a wand called "Sparkspitter".
After putting on, the moves of a custom character are selected. Each character has a set of pre-set moves, or you can choose a set of moves from a list and create custom combinations.
It's fun to put together a custom fighter. There are a lot of different skins with multiple color options for each character – Jade has 62 different outfits to unlock. The same applies to the equipment. Jade finally gets access to 30 different masks.
The problem is how players access these skins and equipment and how that equipment is updated. Gear and outfits can be won through tower battles, but most of it is acquired through the crypt. Mortal Kombat 11's crypt is not great.
Test your patience
In the early moments, Mortal Kombat 11's crypt appears to be a huge improvement over previous series incarnations of the series' treasure collection playground. Building on the version of Mortal Kombat X, which was a first person dungeon crawler adventure, this latest crypt is a third person adventure. Players take on the role of a generic fighter who travels through classic Mortal Kombat locations and unlocks chests with coins, souls or hearts that are rewarded by playing in other parts of the game. In a Metroidvania style, players unlock equipment such as wall hammers or blindfolds that discover secrets as they explore the area, revealing new ways to travel and treasures to discover.
It would be perfect if not the fact that the rewards for treasure chests are chosen randomly this time. Instead of being able to look up a map made by other players to find out which chest contains which skin, equipment, concept art, crafting material or enhancement, which was part of the fun of previous crypts, there are no assurances.
There are three different types of currencies that need to be collected to unlock different types of breasts – coins, souls and hearts. Coins are fairly easy to get and are regularly rewarded in large quantities for completing towers, daily tasks, or winning games. Souls and hearts are much harder to get, incredibly thrifty than tower missions or combat rewards. Performing a death rewards a player with a heart. A heart box needs 250 hearts to unlock it. That's a lot of deaths to unlock a chest.
While Jade has 62 different costume variations, there is no easy way to get the one you want. I can only grind and hope for the best. The same applies to the equipment. When my three pieces of equipment have climbed and the expansion slots are unlocked, I don't know if the unlocked slots match the improvements I've collected. This leads to more loops. So much grinding.
Much noise is being made about the "monetization" of Mortal Kombat 11, which is largely related to this problem. Monetization is not the problem. There is a premium currency called Time Krystals that can be bought with real money or slowly collected through gameplay. There is a premium store with a daily random rotation of three skins, one device, and an unlockable brutality, fatality, or other cosmetic item, all of which can be bought with these Time Crystals.
It's monetization, but not unbearable. I can't use Time Krystals to earn coins, souls, or hearts. I can buy one of five things. The problem is randomness when purchasing items, and the grind required means that the buying impulse is strong when a piece I'm looking for appears in this premium store rotation. If treasure chests in the crypt were static and I decided to grab a piece of equipment instead of grinding money, that would be one thing. But that is different. It's crappy and I don't like it.
In response to player complaints, developer Netherrealm has planned a patch to increase currency premiums during the game. Thank God. How should I get the perfect A.I. Character without the right equipment?
Test your artificial intelligence
Players can not only create custom characters in Mortal Kombat 11, but also let these custom characters fight with artificial intelligence. It is essentially the same A.I. Drawing system as introduced in Injustice 2, with only minor changes. I love it.
Every A.I. The character has 60 points, which can be divided into five attributes: grappling, rushdown, combos, reversal, zoning and runaway. How these 60 points are distributed determines the performance of the AI character.
A.I. In the A.I. Combat mode in which players assemble teams of three defenders that other players can choose to match their A.I. Attackers against. In this way, you can earn rewards offline or otherwise without direct participation. A.I characters can also be used to tackle selected challenges in the Towers of Time or Classic Towers modes. I present my A.I. Jade against the endless tower and she tore through 20 enemies before a particularly evil cabal defeated her.
But the best place to see A.I. Character is above rank A.I. Play in the game's online multiplayer menu. Here two players meet and compete against each other in virtual cockfights. It is ridiculous how entertaining it is to sit back and cheer while your A.I. Buddy does all the work. Even not fighting in Mortal Kombat 11 is entertaining.
Mortal Kombat 11 continues to drive the momentum created by Mortal Kombat X and continues the series, while maintaining the exaggerated bloody charm that has made it popular with fans over the years. I would say the series was back and bloodier than ever, but I hardly notice the Gore anymore.
The gore is of course still there. Deaths, brutality, quality and so-called "fatal blows" spray the screen with blood, brain and other things. But they don't feel as important for the series as they used to. An exciting story is told. There is a methodical fighting game engine that has really proven itself over the past eight years. Mortal Kombat is much more than before and gets better with every game.