Gears 5 Single Participant Marketing campaign Overview

Gears 5 has the longest and most ambitious campaign Gears of War has ever run, and that ambition is largely paying off. In a first series, the story focuses on a female character who puts the player in the position of a woman for most of the game. The self-discovery journey of Gears 5 hero Kait Diaz brings new tactical and emotional complexities to the wider world of Gears.

As in previous Gears games, Gears 5 is still a shooter over the shoulder that involves cutting and shooting humanoid reptiles with a chainsaw gun on a less than earth-like planet called Sera. This entry in the series extends this paradigm in several ways, beyond the focus on a completely different heroine or the deletion of "of War" from the title. In another series, Gears 5 initially contains role-playing elements. For example, the game now has a skill tree for the helper robot that accompanies the heroes of the game. As in previous games, this bot helps open doors and marks points of interest on the game's directional compass, but now it also has offensive and defensive skills, including a zapper and a shield. These skills can be improved and refined using the technology gathered throughout the game.

Gears 5 also differs from previous Gears campaigns by including two open world areas to explore. The second act of the campaign takes place in an icy landscape and the third act in a red desert. Both areas contain optional side quests, some of which bring special technical improvements that allow the helper bot's capabilities to be fully exploited.

In another premiere, the game contains an important decision that players will make late in the game and that can trigger different endings. The Gears of War series, known for their linearity, is now much more complicated.

The Gears of War series launched on Xbox 360 in 2006 and was created by a team at Epic Games for its first releases. The Gears of War spin-off: The verdict was largely passed by People Can Fly, and then the franchise was sold to Microsoft, which built a new studio, The Coalition, to develop new Gears games. His debut title was Gears of War 4 in 2016, which deserves the damn praise of being well, if you will, crouching behind cover. This new entry appears with a refreshing attempt to finally advance the series again.

(NOTE: Gears 5 includes a campaign, a competitive multiplayer mode, a co-op horde mode, and a new co-op escape mode. This review only covers the campaign that is the part of the game that we were able to play extensively before. The game's release We'll have more to say about multiplayer once the game becomes popular online.)

The red desert of Act 3.

The fleshy heart of Gears 5 is full of the best Gears of War. It is still a beautiful series of shooting galleries with a collection of satisfactory weapons. The game's breathtaking set pieces range from a dilapidated Broadway-style theater stage to an abandoned science lab full of dimly lit corridors to a rocket launch site in the middle of a desert hit by lightning storms. His heroes still feel pleasantly heavy, as if they are rumbling behind cover in their linebacker-like body protection and raising their powerful arms to spray machine gun fire or twist the good old chainsaw bayonet. These heroes still fight waves over waves of the various monsters that make up the Locust Horde, from gun-drones to oversized scions. And like previous Gears games, Gears 5 mixes all of this with a story about how world politics affects a core group of soldiers who also happen to be lifelong friends.

The featured collection of friends has changed a few times since Gears of War 3. The protagonist of the original Gears of War trilogy, Marcus Fenix, has proven difficult. John DiMaggio's language work and early game writing solidified Fenix ​​as an icon, a rugged guy with a sticky center and an overly long list of loved ones. Gears of War: Judgment tried to pass the torch on to the cartoon relief character Baird, who also appeared like the unfortunate spin-off of friends about Joey. Gears of War 4 tried a Marcus 2.0 in the form of the hero’s son, JD Fenix, whose complete lack of charm proved that a Gears hero requires more than just giant trapezius muscles.

In Gears of War 4, as in other Gears games, JD went through the game with a group of allies that other players could control. One of his allies was Kait, whom everyone who plays the campaign solo would only experience as a minor character. But the cliffhanger end of this game – Diaz received a family heirloom with the symbol of the enemy Locust faction – only revolved around her and cemented her status as the most interesting character of the new generation of Gears.

First, Gears 5 comes out as another JD adventure. In Act 1, the player lives in JD Fenix, with his buddy Del Walker available for a second player and helper bot Jack available for a third. (The computer controls them otherwise.) At the beginning of Act 2, the campaign changes focus. After that, it's all about Kait.

Kait Diaz is the first Gears protagonist to successfully orient the attraction of the series away from Marcus Fenix. Marcus is in this game too, but unlike his previous cameos in Judgment and Gears 4, he doesn't steal every scene he's in. The new heroine's grip is too strong for this and shows that this franchise can really be bigger than Marcus Fenix ​​or at least be good, even if he is on the edge. At the beginning of Act 2 of Gang 5, Kait gives up her duties as a soldier and goes into business to learn more about her mysterious legacy. She is still accompanied by Del, whose personal loyalty has been split by the growing divide between his two best friends, JD and Kait.

The Gears of War 4 campaign was sparse in history. The main act for Gears 5 was Diaz & # 39; necklace, which, along with other events in this game, suggested that she had an ancestral connection to the grasshoppers – maybe even to Queen Myrrah, the surprisingly human-looking and now deceased leader of the grasshopper Horde.

Myrrah's origins, the background of the grasshopper, and even things like the relationship between JD and his father have made Gears more than just another shooter. In half a dozen games, the series has built up some lore and used it to connect with more substantiated and realistic topics such as power and politics and the aggression of competing societies. The grasshopper was sometimes portrayed as a merciless army, a resistance to human colonizers, and a victim of human experimentation. Their existence and the wars in Gears of War have long brought with them a controversial fuel source called Imulsion. So it makes sense that series creator Cliff Bleszinski cited the Gulf War as one of the historical inspirations for Gears of War.

Gears 5 goes on in this sense, providing insight into the political conflicts that fuel the heroes of the game, as well as the personal journeys of the few soldiers in the game. On the whole, the human government has become increasingly authoritarian in the face of the locust threat, even if the Horde uses its swarming skills to achieve a level of unity that human fascism could only dream of. In the smaller picture, Kait is still grieving for her mother, the grasshopper's legacy or not.

The emotional truth of Kait's story is reflected in the game mechanics. Kait is lost and overwhelmed, so it makes sense that this is the first Gears of War game where the player can get lost too. In sections of the game's open world, helper bot Jack points out potential points of interest on the compass, but the dips, valleys and paths in the landscape must be discovered by the player or removed on a map that you can only see if You pause. Kait and Del navigate a boat through these new worlds, a futuristic cross between a jet ski and a sailboat that can be directionally steered by rotating a balloon that spreads out in front of him.

The snow-covered outlook of Act 2.

The other theme of Gears 5, which is also repeated in its mechanics, is the idea that supposed allies are switching sides. Kait and her allies have evolved from fighting the government to fighting for parts of the last game. As in Gears of War 4, human soldiers continue to use military androids to aid them in their efforts. In gears 5, some of these androids are corrupted by the grasshopper and turn against humans. The fight against these corrupt androids is much more creepy and satisfying than the occasional robot battles in Gears of War 4. They rumble towards you, your shoulders are bent unevenly, and then accelerate in a last breath of worrying energy. At some point I saw a robot start sneaking out of a room just to double up and rise over a counter to get me.

You'll later get a bot skill that will take over most enemies' thoughts and turn them into the human side of the fight for a few seconds. This works best with robot enemies, but also with certain Locust enemies. It feels terrifying to take over an enemy's spirit, make him turn around and shoot down his comrades. He knows he'll snap out in a few seconds and you have to kill him yourself.

The topic of changing sides and distrust permeates the cutscenes and the dialogue of the game. Kait's possession of the Locust necklace makes JD suspicious of her. JD encourages Del to be suspicious as well and throws Del's decision to join Kait during the game in a more menacing light. Kait keeps expecting him to turn her on and he seems worried that she will do the same.

There are other political debates that go beyond the central conflict between humans and grasshoppers. In the world of Gears 5, not everyone agrees with the aggressive militarization that the human government has taken in response to the Locust threat. This has led to protests, at least one of which was forcibly closed prior to the events of this game. Some Gears 5 characters believe that using military force against these demonstrators was fair. Others disagree. It never became clear what really happened. It's just another gap in a series of political and emotional gaps between characters. At some point, when you walk through a remote settlement as a Kait, children run away from you, mock you, and call you a fascist.

Kait Diaz is a heroine who embodies these cracks. As she learns more about her origins as a grasshopper, she is increasingly worried that the beings she sees as her enemy will take over her thoughts. A number of strange symptoms started for them at the beginning of the game. She gets a headache, but they are more like visions with Locust motifs.

This isn't the only part of her legacy that seems to distinguish her from JD Fenix, the blue-eyed son of a famous war hero. Like Marcus and JD, Kait has light eyes, but unlike them, she has darker skin. The fictional planet Sera doesn't have the same counties or the same story as the planet Earth, but the Latinx actors Jimmy Smits and Justina Machado express the characters of Kait's uncle and mother, it seems that Kait shouldn't be perceived as a white figure ( although she is voiced by white actress Laura Bailey). Kait's life experiences were also very different from those of the former protagonists Marcus and JD. She didn't grow up in a military family mansion. She grew up in the desert among outsiders who trust neither the government nor the military, and her decision to join was seen as a betrayal of her upbringing. The icing on Kait's multi-faceted identity is her haircut in Gears 5: short on one side, long on the other, half a mix of butch and femme presentation.

The Gears 5 campaign is full of intricate new ideas, but sometimes it has problems with implementation. Unlike the sparse Gears 4, this game infuses its action sequences with very long cutscenes that show the introduction of multiple action points, but not all are resolved or explained. The two different possible ends of the game both feel strangely abrupt, almost as if somewhere in Act 3 or 4 is missing a scene in which Kait actually addresses the cracks that have grown between her and her friends. The game's new open worlds also introduce the idea of ​​choice, but in practice the options available are not as clear. I occasionally stumbled into areas where I shouldn't be and faced a row of locked doors until I pulled back and saw what narrative set piece I had to see to open them.

The variety of combat-related abilities of the helper bot seem to be theoretically useful, but in the chaos of combat, many of them are not practical. I have used the Shock Trap skill most often. It is an electronically charged mine that you can set and forget. The bot is characterized by more support functions. Jack can retrieve weapons or ammunition, and even revive distant teammates. Eventually Jack gets an amazing shield ability, but only when you're almost at the end of the game. All of this is only helpful if you remember that Jack even exists, which is not a given in the middle of a firefight, especially since Gears games have never had such a handy helper bot with such skills in the past.

Gears 5 on PC has some bugs that will hopefully be fixed on release day or in the near future. Several times I cleared an entire area from a huge wave of enemies, just so as not to let the game register that I had actually cleared the area. Sometimes when I walked through the empty room for a few minutes the game found that everyone was dead, but sometimes the only way was to restart from the last checkpoint and clear the entire wave again. During my playthrough, my gaming PC created a blue screen at least three times and shutdown the entire game. During the Act 2 boss, by far the game's most difficult fight, my AI companion insisted on picking up a metal pipe instead of a weapon. I could have hit this boss a hell of a lot faster if he had managed to pick up one of the dozens of weapons that were lying around in this room. Act 3 and 4 felt easier than the first half of the game, especially the bosses of these chapters. What's even stranger is that the most shocking and climatic story is revealed during Act 2, suggesting that it would have worked better as the actual end of the game. (For comparison, my colleague Stephen, who played on Xbox One late in Act 2, found no errors or had to be restarted.)

Despite these issues, Gears 5 is a strong entry into a series that has undeniably announced its campaigns. Gears 5 has a few too many new ideas, both narrative and mechanical, but the decision to focus on Kait helps carry the game over its rougher parts. Gears 5 doesn't exceed the original Gears trilogy, but is easily my favorite among today's Gears games.

The creative team for this series has changed a lot since its inception. The world around Gears has also changed. Gears 5 appear to be a reflection of these changes. It is a game that complicates his world and plays a more complex hero. It's still a game with a chainsaw gun, but now a grenade launcher can be attached to these chainsaw guns. Sometimes a change is good.

Leave a Reply

Your email address will not be published. Required fields are marked *